All three Cosmo Quest games are available for free from the authors web site, though he requests that you buy the third in the series if you like the first two; however you can still download it for free (the author (Ilia Kinanev) is giving you the option to download it for free or pay for it)
Cosmo Quest I: To find a Sun (15.26Mb)
The Rhomulion sun is dying. A mysterious black hole has appeared in the Rhomul system, and it is having a devastating effect on the entire Federation. A small Rhomulion crew has been charged with the task of observing the temperature of the sun, to gauge how quickly it is dying.
Apo Lanski, an engineer with the crew, is forced to land on a small planet called Zhena, after his shuttle begins to overheat. Well, it is an old shuttle, after all. So Apo manages to fix his shuttle, and continue on his journey home... only to find out that someone has planted a tracking decive on his shuttle, so he is denied permission to land. Poor Apo! Only one man can remove this tracking device - Sergeant Getz. But things just go from bad to worse. As he desperately tries to find Getz, Apo finds himself abducted. Then he uncovers a conspiracy that could change the fate of Rhomalia... forever...
Gameplay
Cosmos Quest 1: To Find A Sun is the first of the Cosmos Quest games, and takes inspiration from Space Quest, as well as Star Trek, which is no bad thing. The game has an interesting story and a wonderful atmosphere. The game is easy to control, just by using your mouse. A menu bar at top of page (just move your mouse up there) allows you to interact with the game world, with actions such as Look, Pick Up, Talk, etc, as well as giving you access to your inventory. You can also Save, Load, or Quit the game from this menu bar.
The game has several spelling and grammar mistakes, but this is perfectly understandable, given that Ilia (the creator) is Bulgarian, and English is not his first language. It doesn't detract from the game's enjoyment at all. However, I thought that Exits from some screens can be quite tricky to find. So hunt carefully. Having said that, I do like the fact that you can quickly 'jump' to the next room, simply by double-clicking on the 'Go' sign. Puzzles can be a bit... obscure. But that's all part of the fun. Be imaginative, and experiment.
Cosmos Quest II: To Find A Sun: (75.34Mb)
After being kidnapped, managing to escaping, and uncovering a conspiracy involving your dying sun in the last game, you (Apo Lanski) had finally returned home to tell your Captain of your discovery. You were given a new assignment. Your Captain has ordered you to join the research team on Pitla, and help them with researching an inhabited system that could become your third home.
Now the story continues. You have dreamed of going to Pitla for so long, and now it's finally going to happen! Oh boy, you can't wait! The Captain has even given you a decent shuttle for your journey. Of course, it's not quite that simple. After all, there's just a small matter of your out-of-date ID Card...
Eventually your shuttle takes off, and you are on your way to Pitla. But your troubles are not over yet. After getting through the Border Police (a problem in itself), and finally arriving on Pitla (phew, it's just been one thing after another, hasn't it), it seems that there is no-one to greet you. No-one to say 'Welcome to Pitla'. Not a friendly face in site. But where-ever you go, trouble is never far behind. And before you know it, disaster strikes. So what will happen to you now? There's only one way to find out!
Game play:
Cosmos Quest 2: To Find A Sun is the second of the Cosmos Quest games, and continues on from where Part 1 ended. Apo has just been given his orders to travel to Pitla to help the research team. The Space Quest influence is wonderful to see here. The game has an interesting story and a wonderful atmosphere, although the tricky arcade sequences and unforgiving dead ends tend to spoil it somewhat. The 4 arcade sequences (an arcade game, a meteor storm*, a deadly crab chase, and a shooter) are hard, and seem to be stuck in, just to make the game longer. The deadly crab chase can be explained, since it is obviously based on the spider droid in Space Quest 1. But in Cosmos Quest 2, the droid is a lot more relentless, and it's very hard to escape. I also advise you to Save often in different slots, so if you hit a dead end, you can easily restore an earlier game.
The game is controlled by using your mouse. A menu bar at top of page (just move your mouse up there) allows you to interact with the game world, with actions such as Look, Pick Up, Talk, etc, as well as giving you access to your inventory. You can also Save, Load, or Quit the game from this menu bar. The game has several spelling and grammar mistakes, but this is perfectly understandable, given that Ilia (the creator) is Bulgarian, and English is not his first language. However, I thought that Exits from some screens, as well as some items, can be quite tricky to find. So hunt carefully. Having said that, I do like the fact that you can quickly 'jump' to the next room, simply by double-clicking on the 'Go' sign. Puzzles can be a bit... obscure. But that's all part of the fun. Be imaginative, and experiment.
*If you are having trouble getting through the meteor storm, I have uploaded a Saved Game as you arrive at Pitla, immediately after the storm. You can find this Saved Game under 'Extras'.
Important Tip:
Save your game as soon as you enter the Captain's shuttle. It is essential that you insert Radioactive Block Spray into the plug here. If you fail to do this, then you will die from radiation before you reach Pitla.
Reference accessed HERE
Walkthrough for Cosmo Quest 2:
http://gamesolutions.efzeven.nl/cosmos-quest-to-find-a-sun-walkthrough-kinanev2005/
Cosmos Quest III : Mines of Isagor (54.65Mb)
Cosmos Quest III: The Mines of Isagor is a 3rd person point and click adventure game created with Adventure Game Studio (AGS). The game is influenced by late 80s / early 90s Space Quest series of Sierra.
This third entry has improved navigation, and there is label for every hotspot or object that weren't present in the first two games. Also the main character has been changed.
Walkthrough for Cosmo Quest III:
http://gamesolutions.efzeven.nl/cosmos-quest-3-the-mines-of-isagor-kinanev2009/
Reviews:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1149
Forums:
http://www.cosmos-quest.com/forum.php
Download link for all three titles:
http://www.cosmos-quest.com/downloads.html
====================================================================================================