I have two games today. Spewer is a fun puzzle platformer that can be played online (flash) or downloaded. The Frozen World is an rpg created with RPG Maker 2000 and requires the RTP to run.
Spewer
In Spewer, you play as a blob creature that has the ability to hover in the air by, um, vomiting at high velocity. In each room, you must solve puzzles by vomiting in order to reach the exit. But your vomit capacity is not unlimited, if you run out you can gain more by either eating fresh fruit or you can even eat your own vomit, yum! This game has over 50 levels and every 10 levels you are introduced to a new powerup that changes the characteristics of your vomit. It's a great game, highly recommended if you like vomiting. :)
Spewer is a new physics-based platformer created by the prolific Edmund McMillen and Eli Piilonen, featuring music by Gravity Hook and Meat Boy music composer Daniel Baranowsky. You are in control of a test subject named Spewer, who must escape from the clutches of a scientist by surviving all fifty-five rooms inside a maze-like laboratory, one level at a time.Spewer's ability to regurgigate and consume bodily fluid will be called upon frequently, as you attempt to make it past the traps and obstacles that had been placed cleverly to halt your escape. The first few stages also act as sort of a tutorial, where you will be put through your paces under the watchful eye of your observator. Note that there is a limit to how much fluid your body can store and spew out, so if you empty the tank completely then you'll have to eat food or even your own vomit before being allowed to regurgigate any further.
Due to the heavy use of liquid physics, the game might probably run a bit slow on some browsers. To counter this problem, Edmund has included a link to the download version on the title screen which should work better on older machines.
A secret chapter with additional stages is unlocked automatically once you've completed the original five story chapters. The game also features a map editor that can be used to create and share new levels of your own design with other players.
Reference: See Download link
Screenshots:
Videos:
http://www.youtube.com/watch?v=1uJy0MJUg-A
http://www.youtube.com/watch?v=bCvxyVMNVKo
Play Online:
http://www.newgrounds.com/portal/view/494129
Download (12.6 MB):
http://www.indiegames.com/blog/2009/05/browser_game_pick_spewer_edmun.html
The Frozen World
The Frozen World is an rpg game created with RPG Maker 2000. It's an average rpg game where you have to defeat the "Dark Wizrd" who stopped time and froze the world (but not everything is frozen). This game also has an unusual menu system where you can move your character to select things. All the enemies are fixed and do not respawn after you kill them. It might be difficult at the start but here is a tip: after beating the first dungeon, if you go right you will reach an inn that you can sleep at for free. I don't really have enough time to play this game but the guy in this review below likes it.
Released after three months of development in 2003, it’s one of four major titles by the RPG Maker developer Lysander. I thought it would be a nice one to highlight since the game (and its developer) are often overlooked. Lysander pretty much focused entirely on plot with his games, and like a lot of RPG Maker developers, he used ripped graphics and music (and relied quite a bit on the “RTP”, a default set of resources that’s bundled with RPG Maker). Naturally, this is something that really bugs some people – but if you can get past that (and you should try, at least), there’s a real gem of a game underneath…The basic idea is that the amnesiac heroine “Lutine” wakes up in a world where time has stopped, and she’s one of only a handful of people able to move around. She quickly learns that it’s the doing of the ominous “Dark Wizard”, and sets off on a quest to kill him and restore the world to its unfrozen state.
While it’s mostly a plot driven game, the most noted thing about “The Frozen World” is that it features both a CMS and a CBS, to use the RM2K lingo; that is, a Custom Menu System and a Custom Battle System. With careful use of scripts and variables, it’s possible to totally bypass the standard RPG Maker menus and battle systems – resulting in something that plays and feels completely different from the average RPG Maker game. When Lysander credits himself as the programmer in the game’s opening sequence, this is what he’s talking about.
Specifically, Lysander came up with the “plate” system. The jist of it is that you equip five commands per character at different energy levels – higher up commands are more effective, but take longer to charge up. It’s something you really need to see in action for yourself – it’s a little slow at first, but as the game gears up it gets very tactical.
While most of the game plays pretty well, it’s got one serious flaw – it’s poorly balanced, especially at the beginning. As a result, most people don’t stick around long enough to see how good it eventually gets. In fact, to get anywhere, you’ll need to fight through as many battles as you can early on (even though it’s supposed to be designed so that you can avoid most of them).
If you’ve the patience for it, though, it’s worth sticking with. Trust me. Once the game gets going, things quickly become quite interesting – the battles get more strategic, the concept of having a world where time has stopped is explored in more detail, and in particular, the plot really picks up.
On the whole, it’s one of the best indie games I’ve ever played.
source: http://tigsource.com/articles/2007/09/29/the-frozen-world
Controls:
I recommend running the game in window mode by pressing F4.
In Game:
Arrow Keys - Move
Esc/Z - Open/Close Menu
Enter/X - Confirm/Talk/Attack
F4 - Switch Windowed/Fullscreen
F12 - Restart game
Download (3.28 MB):
http://rpgmaker.net/games/88/
Requires the RPG Maker 2000 Run Time Package (11.4 MB), from here:
Also get the font patch if your font is messed up.