Rigs of Rods v0.36.2: (140.3Mb)
Rigs of Rods is an amazing FREE application for simulating soft body physics. It’s simulator game where you can drive, fly and sail various vehicles using an accurate and unique soft-body physics engine.
That means that not only vehicles are able to be created. ANYTHING can be. The only downside currently, is that older hardware will struggle to run RoR smoothly because the simulator eats up your resources however, optimization updates are always being released, along with many more enhancements, so that problem is slowly being sorted.
The real Rigs of Rods experience happens when you join the forum as a member. Then you can enjoy being at the forefront of this incredible application. Multiplayer is about to be upgraded, allowing many more possibilities within RoR. Finally, it is OPEN SOURCE, meaning that anyone can help develop RoR into the future.
The simulator is available for windows, Linux and Mac operating systems. The game is quite complex, and will probably not appeal to those who jut want to pick up a game and play it for a few minutes here and there. I highly recommend you follow the links to the Wiki and the beginners guide as you’ll find valuable information to get you started. IMO, this is a beautifully constructed game project, with the potential for more to come in the future. You require 173.2Mb spare to install this game. It comes with a full installer, though you’ll have to manually create and place a shortcut on the desktop if you want one.
Rigs of Rods was initially created as an off-road truck simulator, but has developed into a versatile physics sandbox.
Prior to version 0.28, the game was limited to typical land vehicles with wheels, but plane and boat engines have been added since. All engines allow for a wide range of customization, leaving virtually no boundaries. Vehicles are built using vertices connected by beams. Vertices (or "nodes") are influenced by the stress on the beams that connect them. If a beam is too stressed, it will deform, thus altering the associated nodes position which ultimately alters the appearance and/or handling of a vehicle. Vehicle configurations are stored in plain text. Simple 2D skins can be made to wrap the vehicle, and can be supplemented with static mesh objects. Recent development has allowed for static meshes to be deformed according to a nodes/beam skeleton, much like the system in the game 1nsane. This system is known as Flexbody, was available in a patch for version .35 of the game but is now included in version .36.
Vehicles ride along terrains that are defined in a raw image file, such as the data found in digital elevation model which can be used to form a realistic surface. Terrains can be made using any other program that can generate a black and White RAW image format. This also means that maps can be made from any image.
As a sandbox, Rigs of Rods has no fundamental game play goal but newly added Lua support contributes to missions and game play interaction like the timing of checkpoints along a road or dragstrips. Recent multiplayer support has allowed up to 16 simultaneous users to interact on a playing field. Common activities include off-roading, racing, and casual playing. Many activities can be had on land, sea, or sky.
Reference found HERE
Videos:
There are loads of videos of the game which you can find you can watch multiplayer game play HERE, HERE, HERE, HERE, HERE and finally a whole bunch more video’s HERE
You can read (and join if you want to contribute) forum threads HERE. You’ll find details of bugs, general chat about the sim, screenshots and even a online chat box.
You can access the Rigs of Rods own Wiki HERE and the official Wiki entry HERE. You’ll also find a beginners guide HERE
You can download the latest version of Rigs of Rods HERE and HERE.
You can also download loads of vehicles of all shapes and sizes, as well as terrain , drag strips race tracks, aeroplanes, boats etc, from the Rigs of Rods Repository HERE. These can be added to your game if you don't want to make your own (there is a learning curve here, lol). To get an idea as to how much there is to download, you’ll find 187 pages with an average of 10 items per page making a total of nearly 1900 items you can download. :)