I've been meanig to post this and several other games over the last few days, but have been too busy exporting all my programs over to my new Win 7 installations. it's taken me three days so far and i'm still no near finishing, so i decided to post what i've half finished, but with no images. more will follow over the next week (i have around 20 games that i intended to post for the 2 year anniversary. I'll also add images as and when i have time;
Battleships Forever (11.9Mb)
I’ve already posted this game in two threads, the best freeware games of 2007: A point of view and Space Shoot ‘Em ups or Shmup’s: A longish list of FREE games, but not in the free games project, so though I’d include it. The game was inspired by a classic freeware game called Warning Forever by Hikoza.T.Ohkubo., which I’ve also included below. I think someone may have already posted the game previously because I recognise some of the screenshots I’ve posted. Still, I though it appropriate to include it here with the first game.
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no arbitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.
In Warning Forever, there is only your ship avatar and a never-ending stream of boss ships, one at a time. 180 seconds on the clock. Each boss ship has various destroyable compartments and weapons. A destroyed boss ship core grants the player another 30 seconds added to the timer, and every player ship lost costs 20 seconds. No power-ups, no alternate player ships, and only one vulcan-like cannon on the player ship that can either dumb-fire forward or switch to a swiveling fire arc that moves opposite of the direction the player moves. The goal is as simple as it is intuitive: survive as long as possible.While the initial setup is not really extraordinary, after destroying a few boss ships something notable occurs. If you blow up the front of the ship, the next one has more armor on the front. Killed by a missile launcher on the last boss? The next one will be bristling with missile pods. As each boss ship is destroyed, an artificial process of natural selection will enable the next to better counter your attack method
Each warship is modelled to meticulous detail. Your ships can be controlled to drift in one direction while facing another direction for strafing attacks. Each section of your ship is an object on it's own. If a section is destroyed, any child sections that were connected to the core of your ship through that section will also be destroyed.
This section-based modular ship system makes positioning very important. Take the Hestia-Class Assault Destroyer for example; It's sections and weapons are swept forward allowing it to concentrate it's fire to the front. At the same time, the Hestia is vulnerable to rear attacks which can destroy it's wing's connection strut, thus destroying the entire wing in one blow.
The Ships:
There are 17 playable ships available:
• Cronus Battleship
• Peitho Armoured Battlecruiser
• Hecate Dreadnought
• Athena Advanced Dreadnought
• Arcas Carrier
• Hestia Assault Destroyer
• Hestia Alpha
• Enyo Cruiser
• Oenone Beam Destroyer
• Oenone Delta
• Helios PointDefence Destroyer
• Tmolus Bombardier
• Moira Torpedo Destroyer
• Moira X
• Proteus Gunship
• Zelus Attack Boat
• Thetis Drone Carrier
In the campaign and skirmish modes, you will face more than fifty types of enemy craft!
About The Weapons:
Each turret is individually articulated and has its own firing arc, range, turning speed and health. Turrets can be individually destroyed in order to de-tooth an enemy. Beams will even rake across the enemy ship's hull, tracing out a trail of destruction. Individual turrets can even be targeted and sniped off.
Active defences are also a major part of your tactics in Battleships Forever. Many ships are equipped with interceptor turrets that shoot down incoming projectiles. Maximizing your interceptor coverage to nullify enemy firepower is the key the victory.
Recommended System Requirements:
Win98 or later
128mb Graphics Card
512mb of RAM
Intel Pentium 2ghz and equivalent
Minimum System Requirements (No surfaces mode)
Win98 or later
64mb Graphics Card
256mb of RAM
Intel Pentium 1.5ghz and equivalent
Download:
http://www.wyrdysm.com/games.php (Author)
or
http://www.gamershell.com/download_28660.shtml
Warning forever: (<1Mb)
A shooting game with vertical scroll.
In this game, there are only you and the boss ship. The more you beat a boss, the more next boss becomes strong.
You have 180 seconds in first time, and it decreases. Time will increase, if a boss is beaten, and if you die, it will more decrease.
Beat more bosses, before time is lost.
The premise of the game is to fight a constant stream of bosses. The gameplay is broken into stages; each stage is a single boss battle. To progress to the next stage, the boss must be completely destroyed within the time limit. The game starts with a default time limit of 180 seconds, with 30 seconds being gained for every boss defeated, and 20 seconds are lost every time the player is destroyed.
The following game types are also available:
• 3 ships, where you have unlimited time but only three ships to attack with. An extre ship is obtained for destroying 100 parts.
• Sudden death, where you have unlimited time but only 1 life during the course of the game.
• 300 second countdown, where you have 300 seconds to defeat as many enemies as possible, with no time extension.
• Custom, where you can configure the time limit and ships remaining to your liking (although you can't set both to unlimited.)
The main gameplay feature is how the bosses change from stage to stage. Based on how you fight a boss, the next boss will adapt itself to defend against your strategies, and prey on your weaknesses. For example, if you destroy the front part of the boss first, it will increase armor on the front. Likewise, if you are killed by a certain kind of weapon, but still defeat the boss, the next boss will probably have more of that weapon.
Controls
Cheat mode: Press one of the following keys to activate the corresponding cheat function.
Key - Effect
Z - Shoot weapon
X - Slowr game
D - Switch weapon type
F1 - Faster game
F2 - Normal speed game
F3 - Fastest game
F12 - Restart game
Walkthrough:
Boss evolution:
The initial form of the boss is called the Pure Heart. The Pure Heart will take on new characteristics in response to the player's assault.
The top and bottom halves will each choose a characteristic based on the method of attack the player uses against the four corner pieces of the boss:
• Wide - Result of destroying the corner(s) from the side
• Attack - Result of destroying the corner(s) from the top or bottom
• Armor - Result of destroying attached parts before destroying the corner(s)
Once the Pure Heart chooses a top and bottom characteristic, its evolution path cannot be changed. The name of the boss at this point is derived from its top and bottom characteristics; for example, a Wide top and an Attack bottom results in a Wide Attacker. but a Wide from both top and bottom results in a Double Wider.
Characteristics of top and bottom may evolve separately so if only a top or bottom part is evolved, the result can be Wider, Attacker or Armor.
Each of the three characteristics has two possible evolutions, one for the top and one for the bottom. The speed at which the Pure Heart evolves to this form depends on how consistent the player's attack pattern is.
Initial characteristic - Evolved characteristic - Description:
Wide top - Wing - Has moving wings that will aim the attached weapons at the player
Attack top - Busterd - Seems to rotate to expose its strongest side
Armor top - Tornado - Spins round repeatedly
Wide bottom - Arms - Has moving arms that will aim its attached weapons at the player
Attack bottom - Striker - Ship aims for and moves at the player
Armor bottom - Defender - Uses the yellow 'shields' more often
Once both characteristics have evolved to this point, the boss will continue to evolve to its final form regardless of the player's attack pattern. There are nine possible evolution paths, which you can find HERE
Boss parameters:
Before each battle a chart pops up showing the strengths of the upcoming boss. There are six categories:
• Front - Indicates forward strength
• Rear - Indicates rear strength
• Defense - Indicates defense
• Core - Indicates strength of the core (the centre piece; destruction of the core destroys a boss)
• Search - Indicates boss' ability to track down the player
• Generator - Indicates quantity and speed of enemy gunfire
Weapons
• Vulcan - Shoots a beam of vulcan projectiles. Stronger generator increases projectile amount and speed.
• Laser - Laser cannons that shoot pink beams. Stronger generator increases duration and width of beams.
• Cannon - Cannons that shoot a spread of blue balls. Stronger generator increases amount of shots and wideness per spread.
• Smash - Turrets that shoot purple shotgun-style projectiles. Stronger generator increases projectiles fired.
• Needle - Turrets that fire a stream of thin green bolts over a duration of time. Stronger generator extends the firing time.
• Homing Missile - Homing missile launchers. Stronger generator increases duration of time in which the missile can home in towards the player, and eventually, if the generator is high enough, the missiles will multiply into 2 and eventually to 3.
The bosses can also have thrusters with which they charge at the player; mobile arms; multidirectional spreading vulcan guns; and defensive shielding, which appears as a yellow glow.
The spreading and multi-directional vulcan guns can come from any piece that had a mounted weapon but was removed by the player's gun. The core also uses these "unseen" weapons when all parts have been destroyed. The firing pattern is three wide arcs of shots, and then three multi-directional bursts. A stronger generator increases the speed and spread of the arc.
Killing or getting killed by weapons evolves them and gives a chance for them to be included in special characteristics (e.g. Hexa-podded). Leaving them on for a long time makes them devolve.
Game modes:
• 180 seconds - The normal, time-limited mode.
• Three Ships - No time limit. The player begins with three lives, and gains an extra life for every hundred pieces blasted off a boss.
• Five Minute attack - The player has a time limit of five minutes to get as far as possible.
• Sudden Death - The player has one life and no time limit.
How to Unlock Specific Transformations
• Asura - Getting this one is quite easy, but the boss can be hard. To do that, always aim from a side of the ship in all times, and eventually it evolves into the Double Wider and eventually you will get it.
• ISE-ONE - This one can be easily than it looks. To do that, attack flexibly or in close-quarters aiming at a corner for both sides and eventually you will get the Double Armor and than the ISE-ONE
• Hekatoncheir
• Muramasa - Start off by aiming your directional cannon before the Pure Heart even appears on screen, your goal is to destroy the top two corners by shooting straight down. Accuracy counts here, it has to be the VERY top (I.E. the 'flat part'), if your aim is off, you'll get Wider or Armor for the back. If this doesn't work, you can try this strategy: Aim for the lower right corner to take out the top right corner hitting as close to the 'inside' as possible, repeart on the left side, then destroy the core. Keep this up until you get the Attacker evolution, destroying only the back corners then the core. Once that's done it gets a bit easier as you'll have more room to work in the front. Proceed to destroy the front two corners shooting straight up, making sure to try and hit the flat part whilst leaving the back corners alone and then going for the core. You should get the Double Attacker. Once you get that far, you're sure to get Muramasa.
• Phoenix - All you have to do is stand in front of the pure heart and shoot only at front corners. In a few rounds repeat shooting the frontal corners and soon it will transform to an Attacker. As you advance in the game (by shooting only the front) the front side of the ship will grow and you wont able to stay in the middle anymore, as this point move to one of the corners of the screen and shoot the ship diagonally by killing the frontal parts first and then the rest. Eventually it will transform to Phoenix
• Berserker
• Scorpion - The only hard part of this is getting the Attacker top evolution, but after that it is quite simple. Using the method to get the Attacker top evolution as outlined in the Muramasa guide above, all you need to do is attack the lower corners from the side. It shouldn't be a problem getting it to evolve into Attack Wider. After this, fight it how you wish and it will eventually become the Scorpion.
• Big Magnum - What a pain this is... Use the strategy for getting the Attacker evolution for the top on the Muramasa guide. When the top evolves into Attacker, aim towards a lower corner. From an elevated position above the lower corners, destroy the lower corner. (I.E. If you are aiming at the lower right corner of the screen, you need to take out the left corner.) Continue this on the other side, repeat this process until you get the Attack Armor. Fight however you wish until it evolves into the Big Magnum.
• Hammer Head
• Infinity
Boss variations:
Boss may add variations to itself
Additional weapons and their characteristics
• Vulcan/Vulcaned: Vulcan Cannon
• Forces/Forced: Cannon
• Pods/Poded: Homing Missile
• Needles/Needled: Needle
• Smashs/Smashed: Smash
• Beams/Beamed: Laser
Special Boss Characteristic:
• Crazy:
• Custom:
• Death:
• Excellent:
• Excite:
• Extra:
• Fantasy:
• Final:
• Full-size:
• Gonzales:
• Great:
• Hell:
• Omega:
• Returns:
• Special:
• Super:
• Zwei:
Tactics:
Tactic for getting to high level - start by shooting one lower-corner of the pure heart from the sides, do it precisly without hitting any other parts, particularly the top corners, and in level 4-5 the bottom half will evolve into wider, from this part, continue fighting as usual and avoid hitting the top half at any cost! From here it'll stay on wider modifications until you destroy some of top half, avoid IT, and you'll get far...
The above information plus more can be found HERE
Wikipedia:
http://en.wikipedia.org/wiki/Warning_Forever
Minimum specification:
Windows 9x/Me/2000/Xp
DirectX7 or later.
PC with 300MHz equivalent or higher processor.
Fast video card required. (RIVA-TNT or higher)
Sound card, speakers or headphones required for audio.
A game pad can be used.
Download:
http://www18.big.or.jp/~hikoza/Prod/index_e.html