Valve launches player-written Steam Guides
by Alice O'Connor, Jan 18, 2013 7:30am PST
Related Topics – Dota 2, Steam, Valve, PC, Mac, Linux
One day, you'll be able to download groceries through Steam, ingesting the nutrients through a Steam Port at the base of your spine. While Valve is forever expanding the platform in pleasing ways, it's not quite there yet. Still, you can now read and write game guides on Steam, hosted on the Steam Community. This'll likely tie into the hints we've seen of in-game Dota 2 guides, then.
Everyone Steam accounts can write Steam Guides for any software on Steam, jamming in images, videos or tables to make it all shiny like. The Steam Overlay now has a section for guides so you can quickly check things in-game, or you can casually browse from any game's Community Hub.
It seems Valve will tie guides in deeper to some games, though. Dota data digger Cyborgmatt's latest patch rummage shows hooks for pop-up guides with tabs for skill builds and suggested items. Given how complex the game is, it's a fine idea to help players learn 'new' heroes. It's not hard to imagine this being rolled into the Steamworks API for all developers to use if they fancy.
In this rapidly-changing guide environment, I just don't know what to do with my million-dollar idea of having Shakira write a video game tips column named My Tips Don't Lie. Gutted.
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Steam’s New Built-In Game FAQs Are Pretty Good!
Luke Plunkett
First announced last month, Valve today announced the formal release of its Game Guides Feature, adding the ability for users to compile their own guides to games (or parts of games), then have other users enjoy and rate them.
While there's not exactly a tome of reference material there now, what is there shows the service certainly has potential. The guides can be easily broken up into hotlinked chapters, and the use of images also makes illustrating points pretty easy.
This Team Fortress 2 guide is a good example of what the service is capable of, with images and even video dropped in where needed to really help get a point across.
Take a look at it, then go look at an ASCII-filled guide on GameFAQs, and tell me which one you'd prefer to be using for the next ten years.
via Kotaku
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