OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It was officially released on the 14th March 2004 and has been in continuous development ever since, with masses of content to keep you glued to the game for a long time. It attempts to mimic the original game as closely as possible while extending it with new features.
It's very retro looking by todays tycoon games, but has so much to offer; it's a worthy title to add to your game library.
It is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING.md included with every release and source download of the game.
You can find the download link for Open TTD at the top of the page or under the Download Stable heading part way down the page HERE. See near bottom for more downloads of essential and non essential files.
While the game is modelled after the original, OpenTTD has many additional features that enhance gameplay dramatically. OpenTTD has customizable game graphics, and work is underway to replace TTD's graphics completely. Many features were inspired by TTDPatch, a popular enhancement for TTD, while other features are original. OpenTTD is far more customisable than Transport Tycoon Deluxe through the use of Advanced Settings, NewGRFs and by outright editing the source code yourself.
Significant enhancements include the introduction of Multiplayer, railways tracks built with the Autorail tool and on slopes, Waypoints, trains that are longer with more engines and larger and more realistic maps. More advanced players can take advantage of Signals for more control over stations and junctions, an increase in the number of allowed vehicles, and more flexibility when it comes to stations.
To make the game more enjoyable, new train pathfinders have been added to let trains find their way better, a convert rail tool to make upgrading easier and a bigger dynamite tool to make blowing things up a lot faster.
There are many more features that are present in OpenTTD, and more are added all the time. For a complete list of new features, go to the List of New Features. (You'll find all links via the Wiki HERE
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
Posting a full list would be futile as it would mean updating the list almost daily, and even then some things might be forgotten. Play with the game to experience all the features yourself, or take a look at the Wiki HERE where you'll find a link to the game manual and the games forums where you can resolve issues that may not be addressed in the game manual via the Transport Tycoon community.. The manual gives a more thorough listing and explanation of the features and possibilities available. You can also find the read me table of contents HERE with links to all the various content such as add-on support, installing and running Open TTD, supported platforms (Win 32GDI/OpenGL, MacOS universal/Cocoa and Linux SDLopen and non-openGL) etc.
OpenTTD requires a separate base graphics set to run i.e. Open GFX , which can be downloaded through the installer (Windows) or on first run (Windows, Linux). You can manually download it HERE. Sound and music sets are recommended (but not necessary). These are both available from the same download page as the game i.e. HERE
All the images below are from various versions of the game.
OpenTTD System Requirements (Minimum):
CPU: Info
RAM: 256 MB
OS: Windows 10, 8, 7, Vista (32 Bit and 64 Bit)
OpenTTD Recommended Requirements:
CPU SPEED: 2+ GHz
RAM: 512 MB
OS: Windows 10 (64 Bit)