MAY 22, 2008
Okay.....let's see if I can get things back to normal here.
Funky, I picked this game out just for YOU! However, if others want to download it and have fun with it, then who am I to stop them? You'll just have to share your games with them.
CHIVALRY IS NOT DEAD is my game for today. Here is a good description from playthisthing.com:
"Chivalry is Not Dead is a short indie graphic adventure with fairly entertaining dialog and cartoony graphics; you play Phlegmwad, the assassin of Lord Horrible, sent to kill the Queen of Everything. When I say "short," there are only about 8 scenes, and if you do the absolute obvious thing (go kill the Queen), you can finish it in about 5 minutes.
From a design perspective, what's interesting is that it leans in the direction of bushiness.
What do I mean by that? Well, basically all adventure games can be mapped onto a decision tree, and typically, there's either a single linear path through the tree, sometimes with a few branches to different outcomes at the end; or there's some freedom of motion through the branches, but you ultimately wind up exploring all available branches in a single session. Chivalry is Not Dead instead offers multiple solutions to most puzzles; different responses to you by the characters depending on your actions; and many potential endings. In other words, most adventure games have decision trees with few branches; Chivalry is Not Dead is bushy.
As a result, it's far more re-playable than the typical adventure; once you've reached one ending, rather than think "Oh, it's over, time to look for a new game," you tend think "Well, what if instead of doing that I'd done something else?" and restart to see.
This is, of course, why most adventure games aren't bushy--the developer spent a lot of time crafting each segment, and wants to make sure you see everything on your single play-through. In a bushy game, you might never see some branch, and if so, their development time was wasted, in essence. In this sense, the shortness of Chivalry is Not Dead works in its favor; replaying it to explore other options isn't a chore, since it's a fast play, so you're more inclined to do so.
You won't find tricky puzzles here; it's intentionally straightforward (although some of the non-violent options are harder to find). Nor will it occupy you for days. But it's entertaining, and the design approach is original."
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Here is a description from the creator:
"Chivalry is Not Dead is a game. It is also a story. Not the kind that unfolds passively, but more like the bedtime stories you may have heard when you were younger, where you got to periodically interrupt and change the outcome.
Chivalry is Not Dead is a cartoon fairytale. It is also a social commentary of sorts. To be honest, it doesn't seem to very sure what it is. It does, however, try its best to be entertaining.
Chivalry is Not Dead is not an epic. Like a bedtime story, it'll be over in an evening, but also like a bedtime story, it won't always be the same every time you play it.
Chivalry is Not Dead stars a horribly disfigured creature named Phlegmwad (whose head is conveniently covered by a paper bag), employed as an assassin for the evil Lord Horrible. His first task is to kill the good Queen of Everything. Or is it the evil Queen of Everything, and the good Lord Horrible? What do good and evil mean, anyway? This, in the end, will be up to you to decide."
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I have played this game and enjoyed it, especially the cartoon graphics and the humor (Imagine that.....ME liking the humor!).
This game worked fine with my VISTA Home Basic.
You can download this game at the following link:
CHIVALRY IS NOT DEAD