It's been 4 months since the last free game was posted under the Good Games to Grab banner, so the weekly count is way out now. I started the project back in September 2008 due to the gamegiveaway going from 7 days a week to weekends only back in april 2008. I thought posting decent freeware games would make up for the lack of a free game every day.
When i last posted a game 4 months ago, I promised myself I'd restart posting freeware games regularily, but things have been manic here for quite some time (and still are), so haven't had the time, nor the inclination to carry on.
I'm not sure whether this particular game has been posted before, I vaguley recall the name, but that could have been picked up elsewhere. BentlyTCow, a community member with whome I play online games with as well as chat via Team Speak mentioned the game this evening, so I thought I'd post it here just in case it hasn't been mentioned before. It's similar to the game Gunpoint
Trilby: The Art of Theft
The Story
1991. Two years before the events of 5 Days A Stranger. The eccentric British cat burglar Trilby is at large in an American city, robbing the rich to give to himself. Distrustful of his fellow man and patiently skilled in every aspect of burglary, Trilby is on an ongoing quest to scare the ignorant rich by hitting them where it hurts - their wallets. But will his arrogance cause him to bite off more than he can chew?
The Game
In The Art Of Theft, the player controls Trilby in a 2D stealth adventure as he embarks upon a number of daring high-profile heists in various outposts of wealth and power across Chapow City. With an arsenal of thief skills at his disposal, he must lift the trinkets and valuables of the idle rich while making as little fuss as possible.
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Controls
Cursor left / cursor right: Creep
Cursor down: Crouch
Cursor up: Use / examine / steal / enter door
X: Wall flatten
Z: Use tazer
Space bar: Grolly up
Down + space bar: Grolly down
Enter: Skip dialogue
Tab: View status bar
Escape: Menu / skip cutscene
The Code of the Heist
In the briefing for each heist, Trilby will explain the objectives that need to be fulfilled before he can exit the scene of the crime. This will usually involve stealing a sufficient amount of loot.
Steal loot by pressing UP while standing in front of interesting-looking objects or containers.
Being seen, tripping laser beams or making critical errors will set off alarms. Each heist has a maximum number of alarms that can be tripped before Trilby must abort the heist and try again.
Human enemies can be taken out of the picture by hitting them with an electric shock from the tazer. Trilby doesn't like doing this, however, and will limit himself to a certain number of shocks. Breaking that limit causes Trilby to abort the heist.
TIP: When a human guard sees you, and confirms having seen you, they will attempt to use their radios and call in an alarm. You have however long that takes to decide whether you want to lose an alarm or a tazer, so think fast.
Trilby will usually have to make his way back to his starting position after completing his objectives, but not always. Aborting the heist even after completing the objectives does not constitute completion of a heist, if only due to Trilby's impeccable personal standards.
At the end of each heist Trilby's performance will be graded on time taken, loot stolen, alarms tripped and guards tazed, then given an overall grade. The worst grade is C, and the best is the Trilby symbol, which denotes a perfect heist.
At the end of all the heists, an overall score will be given for the whole game. A good enough score at this stage could result in some interesting rewards ...
You can download the game for free HERE