Crusader: No Remorse
The latest 'on the house' game from Origin is Crusader: No Remorse, which you can get HERE. You must be signed into your Origin account to be able to redeem the gift. Once redeemed it will be tied to your Origin account.
As a Silencer, one of the elite enforcers of the World Economic Consortium, you're supposed to be incorruptible. But if the system you serve is utterly corrupt, where does that leave you? You go over to the Resistance, the same pack you used to hunt down. Now, your former employers better watch their backs because you're coming after them with all the firepower at your command.
Crusader: No Remorse featured an advanced version of the Ultima VIII: Pagan isometric view engine. It is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for the PC DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian world of 22nd century, the games center on an elite supersoldier that defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels.
You can see a video of game play HERE
Crusader is divided into missions, each with their own locations and objectives. Settings vary from factories to military bases to offices to space stations, and contain a variety of enemy soldiers and servomechs, traps, puzzles and non-combatants (who can be killed with no penalty and their bodies can be looted for credits which are used to purchase better weapons). All locations have alarm systems which can be triggered by actions such as walking into view of security cameras, weapons fire, or destroying a secured door. Setting off an alarm will bring down significant military presence and the player is encouraged to avoid triggering them or to deactivate them as soon as possible. In No Remorse, the Silencer could carry no more than five firearms at once.
The game featured a previously unprecedented level of setting interaction. Most of the environment can be destroyed by weapons fire and some traps or defenses can be manipulated for use against the enemy. The geography of the setting encourages the use of tactics and combinations of moves in order to hit the targets effectively with the minimum possible loss of resources. No Regret added a handful of new maneuvers to the original game, including the ability to dive forward, and to sidestep while crouching. Weapons, ammunition, credits (money), healing facilities, and other equipment is scattered through the levels, allowing the player to upgrade their arsenal.
reference accessed HERE 31st Oct 2014