The Original One Night: (40.2MB)
Note: Fair warning, this game is going on five years old, and I wrote it when I was 15 or 16 years old. As such, the story does get a bit cheesy towards the end and there might be inconsistencies/unlikely character quirks etc.One Night is a survival horror game made in RPG Maker VX, released in late 2009. It holds the dubious honour of being the very first survival horror game made for the engine.A frightening Resident Evil-esque experience, One Night challenges you to escape from "The Complex", a crumbling, abandoned research facility while being hunted mercilessly by the remnants of a long forgotten experiment.Relentless monsters and difficult puzzles await around every corner - can you survive the horror?
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One Night: The Ultimate Edition: (40.2MB)
Who remembers the first time they played through the original One Night game? I played through it myself the other day for old times' sake, and I must say that I found it was in dire need of an update.Since the One Night trilogy recently appeared on Wikipedia, and I've seen an increase in interest in the original game from Let's Players on Youtube lately, I felt that this was as good a time as any to go through the game and polish it into a standard as close to my later games as I could manage.Thus, I now bring you One Night Build 5.1! This version of the game is a complete overhaul. The annoying monsters have been toned down, exploration has been made a lot easier and feels a lot more natural, the endings and their requirements have been changed to increase replayability (it is now much harder to get the best ending as saving Tiffany and Marchani now works differently), the dialogue has been rewritten to flow more smoothly and be free of errors, there are more scares and more tension than before and extra difficulty modes and other Easter Eggs have been added to the game.You can access the extra play modes by entering special codes as the main character's name when starting a new game. Normally, these codes are given as rewards for completing the game, but as most of you have probably played through One Night before, you can grab them here.
Modes:
1) ... EASYMODE decreases the amount of monsters in the game and starts you off with an inventory full of supplies.
2) ... HARDMODE increases the amount of monsters in the game and removes all Defensive Items from The Complex, making the game more challenging.
3) ... NEWDIGS allows you to play One Night while wearing Colt's alternate outfit from One Night: Full Circle.
4) ... MOREFEAR enables Flash style jump scares, which appear at random spots throughout the game.
Sound good? Maybe it's a good time to relive the original One Night? Meanwhile, if you've never played it before, now's the best time to try!
survival tips:
The world of One Night is a dangerous one and it is very easy to end up trapped by some faceless horror or stumped on a rock hard puzzle. Using these tips however, you may just be able to survive a bit longer:
Search Everything:
In One Night, key items and supplies can be hidden in the most bizarre places. Even if there's monster after you, try to risk it and stick your neck out to fully search a room. You might find something you sorely needed.
Read Clues Carefully:
The numerous files you can find scattered around the complex contain valuable hints and storyline information. They may tell you the password you need or direct you to your next location. Read them slowly and note anything that seems important.
Remember Save Rooms:
You should remember the locations of save rooms and how to get to them. In a later situation, you may find yourself needing to save or simply requiring a quiet room to solve a riddle in peace.
Don't Run Aimlessly:
The enemies in One Night like to gang up on their prey and attack you when you're in a vulnerable situation. They love nothing more than to guide you to a dead end or into a corner. Try to think before you move while running from them and don't end up trapped.
Walkthrough:
http://rpgmaker.net/games/926/walkthrough/
Download:
http://rpgmaker.net/games/926/blog/7828/
One Night 2: Beyond: (48.9MB)
One Night 2: The Beyond is the long awaited sequel to the original RPG Maker VX survival horror game, first released in mid 2010.Set almost thirty years before the original game, One Night 2 is a Lovecraftian adventure game where you must solve the mystery of Mairstone Manor, a house controlled by an ancient, malevolent evil, and discover the origins of the horror.With an eldritch presence of unknown origin bearing down upon you, it's going to take everything you can muster to escape from Mairstone Manor alive.
Read Clues Carefully:
The numerous files you can find scattered around the mansion contain valuable hints and storyline information. They may tell you the password you need or direct you to your next location. Read them slowly and note anything that seems important.
*If you play as Sara, you will have all important clues highlighted for you.
Remember Save Rooms:
You should remember the locations of save rooms and how to get to them. In a later situation, you may find yourself needing to save or simply requiring a quiet room to solve a riddle in peace. You can also heal in save rooms, so there's yet another reason.
Don't Run Aimlessly:
The enemies in One Night 2 like to gang up on their prey and attack you when you're in a vulnerable situation. They love nothing more than to guide you to a dead end or into a corner. Furthermore, they love to attack you from behind or blind side you. Try to think before you move while running from them and don't end up trapped or exposed.
Know Your Attacks:
In One Night 2, the direction from which you are attacking the enemy affects your damage. Not only will attacking when not facing the enemy do little damage, but you'll be hurt a lot more as well. Know when to use the Brace Yourself command and also remember that the damage from a Hard Strike is always the same regardless of direction.
Conserve Supplies:
Having an ample supply of first aid kits and bottles of absinthe is a great way to ensure that you don't find yourself hopelessly outmatched in combat. Don't waste these precious items! If you don't mind backtracking a little bit, recovering at a near by save room is an alternative to using these. Save them for the battles!
Download:
You can download One Night 2: Beyond HERE
One Night: Full Circle: (43.7MB)
is the final game in Dark Gaia's RPG Maker VX made survival horror series. It is intended to tie together and resolve the stories of the previous two games in an exciting conclusion, though having experienced the previous games is not required to play and enjoy Full Circle. The full game is completely free to play and it is updated with new content and bug fixes on a regular basis.
In One Night: Full Circle, you must search for your missing sister Alyssa in the town of Stillwater, a place that has been a ghost town since an unknown catastrophe occurred one fateful night six months ago. As you uncover the secrets of the town in search of your goal, you'll also discover how the stories of the previous One Night games tie together and follow them through to the dramatic ending.
An entire town awaits your arrival. It's up to you to survive the many horrors it holds. With six eerie locations to explore, challenging puzzles, relentless enemies, multiple endings and the option to play on either normal or hard difficulty, it's going to be a monumental task. Do you dare attempt it?
Note: Although not required, it is recommended that you play both previous One Night games to fully appreciate Full Circle's the back-story. You can find the previous games here.
The changes to Build 5.3 include:
1)... Items, supplies, files and weapons are now sorted into different inventory tabs, making it a lot easier to locate items.
2) ... Puzzle items that are no longer needed are removed from the inventory to prevent clutter.
3) ... Due to popular demand, the Electric Saw item that is found in the University can now be equipped as a weapon, rather than just being a puzzle item. It is much stronger than the Handgun but has limited uses.
4) ... The writing in cut-scenes and files has been cleaned up and errors rectified/awkward sentences rewritten.
5) ... The morality counter has been adjusted so that it is now actually possible to get the good ending (previously, it was set up in such a way that you couldn't ever get enough good morality to unlock the ending). I'm not sure how this bug went unnoticed for such a long period of time, but it's fixed now.
6) ... Game events have been slightly optimized to cut down on lag that some people were experiencing.
I also discovered that the One Night trilogy now has a TV Tropes page that was created by someone who apparently really likes the games.You can find it HERE
Ending:
In One Night: Full Circle, there are two wildly different endings you can be presented with at the game's close depending on how you played during your adventure.One Night: Full Circle determines which ending you will receive by tracking your score on a morality scale. At the end, the score you receive will determine your ending. This score is used in the background by the game and there is no way for you to check it in game.You can perform various actions to change your score on the internal morality scale. In cut-scenes, the responses you pick to other characters' prompts will either raise or lower your score, depending on the nature of the response you pick. Also, defeating random non boss enemies (which you can avoid without resorting to combat) will lower your score.Note: This said, it doesn't mean you shouldn't defeat enemies. You can still defeat somewhere between five and seven enemies in the game provided that you are also raising your morality through certain choices in cut-scenes. Even if you don't you can still kill two or three before your morality falls low enough as to give you the low morality ending.
Download:
You can download One Night: Full Circle HERE or via Desura HERE