OnLive offers downloads of Space Pirates and Zombies (S.P.A.Z.) for Windows or Mac (pictured) for free. (Click "Redeem" to see this game.) That's $10 under our September mention and the lowest price we could find by $10.Also available are downloads of SpaceChem for Windows or Mac for free. That's the lowest price we could find by $10. Both deals end August 19.
Note that these games can only be played on the OnLive service.
OnLive - Free Space Pirates and Zombies
(6 posts) (4 voices)-
Posted 12 years ago #
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Thanks for the tip-looks good !
uhh-FYI, after downloading their 6mb, installer & scanning it,(w/no issues), I'm out-of-luck as my own data speed is not going to let me play-( I'm at 1.33Mbps here in the NW USA)
"Unable to proceed"
"your connection speed to the internet is not sufficient to provide good quality video"*oops-LOL, but it looks interesting & was worth the look-see !
Posted 12 years ago # -
Rumours Abound That OnLive May File For Bankruptcy
By John Walker on August 17th, 2012 at 9:22 pm.
Tweet thisGosh, this is a little out of the blue. Kotaku are reporting tonight that cloud gaming pioneers OnLive are about to declare bankruptcy. This comes from someone they say is a source inside the company, despite OnLive’s PR denying the rumour. OnLive is of course a service that allows you to stream games directly onto most web-enabled devices, letting you play tech-needy games on the most basic laptop or smart phone. It’s hard to imagine how this won’t be the future of at least console gaming. But maybe the world isn’t ready just yet.
Kotaku’s source told them it was no secret that things were tough amongst OnLive employees, and this morning their CEO informed staff that they would be filing for “ABC bankruptcy”. This will apparently protect them from creditors. He then told them that OnLive would no longer be employing anyone, but some would go on to work at whatever company rises from their ashes. OnLive won’t respond directly to these claims, but says they’re not closing.
People were first made aware that something might be up when Brian Fargo tweeted that he’d received an email saying that the company was closing. An email the sender seemed to wish they hadn’t sent. But when Joystiq spoke to OnLive they were curtly told, “We don’t respond to rumours, but of course not”. They then went on to plug to both K and J that something called VIZIO Co-Stars had been released today.
So who knows. One version of the story can’t be quite true. Could it be that something called OnLive will carry on if the former company closes? Or is this a disgruntled employee trying to cause trouble? How should we know – we’re only part-time ballerinas.
Posted 12 years ago # -
Twist! – OnLive Bought, Gets ‘Substantial Funding’
By Nathan Grayson on August 18th, 2012 at 10:00 am.
Tweet thisThings were looking pretty grim for OnLive earlier, but now they’re just looking… confusing. The service found itself looking at a seriously stormy forecast (with a strong chance of bankruptcy – something not generally followed by a rainbow – figurative or otherwise), with reports of lay-offs flying out of the woodwork at an alarming rate. OnLive, meanwhile, coped by adamantly refusing to comment – only making the whole situation look even more dire. Apparently, though, things aren’t quite as bad as they originally seemed. OnLive’s taken a big hit, but it’s not down for the count. The cloud gaming pioneer’s been purchased, and it plans to hire and re-hire “a large percentage” of former staff members.
Here’s the OnLive’s statement on the matter, as received by VentureBeat.
“We can now confirm that the assets of OnLive, Inc. have been acquired into a newly-formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive’s apps and devices, as well as game, productivity and enterprise partnerships.”
“The new company is hiring a large percentage of OnLive, Inc.’s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services. We apologize that we were unable to comment on this transaction until it completed, and were limited to reporting on news related to OnLive’s businesses. Now that the transaction is complete, we are able to make this statement.”
So basically, it sounds like OnLive was up to its eyeballs in financial quicksand until some unnamed benefactor yanked them out at the 11th hour. Elsewhere, however, things don’t sound quite as rosy as the fallen Cloud Lord is making them out to be. Joystiq, for instance, has heard tell that OnLive let go of “at least 50 percent” of its staff. If true, that means it’s got a lot of rehiring to do.
For now, though, there’s not much else to say – mostly because no one’s really talking. Hopefully we’ll find out more soon, seeing as transactions involving billion-dollar companies tend not to stay quiet for too terribly long. As for cloud gaming in general, meanwhile, I’m not actually very worried. OnLive got too big for its own good, while more forward-thinking companies like Gaikai stayed flexible and – if things keep to their current course – may well end up driving the next console generation. So cloud’s here to stay, but only time will tell if one of its first big standard-bearers will be backing it up.
OnLive
Hey OnLive fans and followers! We're happy to say that whether or not you read about any of the OnLive news over the weekend, the OnLive Game and Desktop Services continue 24/7 and all your purchases remain intact and available.We continue to release games (Darksiders II for Europe released today) and our pipeline of coming soon titles is very exciting (Sleeping Dogs and Ravaged, for example). Customers will continue to receive excellent service and our promotional calendar is full (next weekend's Indie Giveaway Weekend is still on – thanks for your shares).
Game on, and thanks for your support!
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Posted 12 years ago # -
Report: OnLive's former CEO pulled the plug on game deals
by Andrew Yoon, Aug 28, 2012 4:00pm PDT
Related Topics – OnLiveWhy did OnLive implode over a week ago? It simply wasn't making any money. Although the service had attracted millions of users, very few actually bothered to buy content on the service. At most, there were 1600 concurrent users at any given time, making OnLive's thousands of servers a money-burning waste.
As a service, OnLive had many hurdles to overcome. In addition to steep bandwidth requirements, it simply didn't offer a very attractive library. And some former employees blame former CEO Steve Perlman for scaring off potential partners.
While the service managed to land a few high-profile games, it was missing support from heavy-hitters like Electronic Arts, Activision, Bethesda, and Valve. It's true that two of these companies have rival services (Origin and Steam), but partnerships with these publishers were possible, according to comments made to The Verge.
For example, EA was ready to be a day-one partner. Both Mass Effect 2 and Dragon Age: Origins were ready to launch on the service. However, when Perlman found out that EA had also made an agreement with rival streaming company Gaikai, "he went ballistic." EA's games were pulled from OnLive's library before they could even launch--an odd move, considering Gaikai didn't offer full games via the web.
The Witcher 2 is another example of a game that was being readied for OnLive, until Perlman "shot down" the game for having an agreement for a Gaikai-powered web demo. According to the report, "Perlman also allegedly scared Valve off with a broad pitch when the company merely wanted to test the waters, and a source told us that negotiations with Bethesda failed because OnLive simply wasn't willing or able to pay a fee to offset the onboarding costs of their games."
In light of Perlman's hostile attitude, perhaps it's unsurprising that the newly revived company no longer has Perlman as CEO. In a press release, the company said Perlman is "departing to work on his myriad of other projects." In his stead is Charlie Jablonski, the former head of OnLive operations, whose goal will be to "execute against longer-term projects with our breakthrough technology."
Posted 12 years ago #
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