Here's more games that are looking for backing. You can select various amounts to back, each giving you different prizes such as double copies (useful if it's multiplayer as well, but lots of others items such as having one of the squad members in the tactical shooter look like you and bear your name, go on a shooting party with the developers (need to live in the states for that), have you name in the credits plus lots more. There are three more that are IMO worth backing for as little as $10 to secure a full version digital copy when the games are completed.
FSL - Faster Than Light:
... The first one is called FSL - Faster Than Light. It features a blend of exploration, discovery, ship management and real time strategic combat that creates an experience quite unlike other games in its genre. Minimum donation for a full version game $10
You can check out details HERE
Takedown:
... Takedown a realistic squad based tactical shooter being developed by one of the development team responsible for the likes of Tom Clancy's Ghost Recon: Advanced Warfighter series and Halo Reach.
In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.
This project, working title TAKEDOWN, aims to change that. This game, the spiritual successor to games like the original Rainbow Six and SWAT series, will focus on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your plans, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don't expect all of the tools and plans to be forced fed to you - it is up to the player to ensure their team is equipped and ready for the tasks at hand.
TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful! Gameplay modes include single player, co-op, and competitive multiplayer.If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the project for you.
Minimum payment for a digital copy of the finished game $15
You can check out details HERE
Auditorium 2: Duet:
The other project is an online version of auditorium called Auditorium 2: Duet:
Auditorium 2: Duet is the sequel to Auditorium, the award-winning game that launched our company. If you're not familiar with Cipher Prime or our first game, play the original Auditorium demo, watch some gameplay videos, or check it out on Steam!
Duet will build faithfully on all the essential elements of the beloved original; players will still be creating music by bending dazzling rivers of light and color through brain-twisting puzzles. But it’s also going to be so much more. The last time around we invited you into our Auditorium. Now we want you all to come back and play together!
Auditorium 2: Duet will be a cooperative experience. To solve puzzles, you will need to coordinate with a partner to guide luminous motes to their proper destinations.
There will still be a single player mode, but the magic will take place in cooperative mode.
It’s going to be a thoughtful and intense experience where you must lean on each other’s intuition and planning to create a vividly pulsing colorscape. You’ll work together to overcome all the challenges we throw at you.
Auditorium 2: Duet will feature multiple interactive playing fields. The addition of a partner is going to be accompanied by an expansion of the game space, meaning several interlinked playing fields. You control your own field, but your actions will affect your partner’s display. The real heart of the game will be found in managing these interactions harmoniously.
Networked Play!
Auditorium 2: Duet will allow for local and networked play. Aside from a separate single player campaign, we want you to be able to play locally with other people on the same network, as well as over the internet with friends from all over the world!
You can find details of the project HERE
Wasteland 2:
There's still 18 days left to fund Wasteland 2 which I've already posted elsewhere. They have already almoast doubled thir original goal of $900 000 with 18 days to go it looks like it's going to have a lot of extra content added. :)
You can check the project out HERE