Here's an interesting looking Free-Roaming Adenture RPG that's still in it's developmental stages. You can purchase it at a reduced price ($10) until release when the price will increase substancially..
Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. Its squad-based, meaning you have a whole team of characters who can split up and go to different ends of the world. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. You can play with one character, or with 50, and there are advantages to both. Combat is real-time and is based on swords and bows, action beat-em up style but with RPG stats influencing the outcome. No Magic. No fantasy cliches. Think of a combination of X-Com Apocalypse and Oblivion.
Features:
1) ... Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
2) ... You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
3) ... Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
4) .... Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
5) ... Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
6) ... Carry your wounded squad mates to safety and get them all home alive.
7) ... Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
8) ... Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
9) ... Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
10) ... Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
11) ... Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
12) ... Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
13) ... Original game world. There are no fantasy-knock-off cliches. No magic.
Video's:
http://www.youtube.com/watch?v=5_vnpKlQBZU
http://www.youtube.com/watch?v=kEFIPh6jQ8s
http://www.youtube.com/watch?v=7q5OybR_CGw
http://www.youtube.com/watch?v=mS5nlMtlThc
http://www.youtube.com/watch?v=s9AiW7GYHfc
The game has an auto-updater, so let it connect to the internet and it will keep kenshi updated. There will be frequent updates in these first few weeks as I fix any major issues.
Kenshi is still in very early development. The game is unfinished, but playable. I am releasing the game in this very early stage in order to make enough money to fund further development. This means it will look awful and be buggy and incomplete, but on the plus side you get to try out the game early, and buying it sooner rather than later will work out cheaper for you as the price will slowly raise as the game gets nearer completion. Think of buying the game now as a donation to support the game's development. Currently I'm working a part time job for 6 pounds an hour and I'd like to be able to get rid of it and also have enough money to buy game assets and hire at least one artist.
Don't expect too much of it at this early stage. I am being up front about the state of the game, if you want a nice perfect finished product then wait until the final v1.0 release comes out. Either way it comes in the form of an unlockable demo so you can try it out for free before you buy.
It costs 10 USD, and is a playable demo that you unlock by purchasing. The price will gradually increase over time, and there will be regular updates and improvements to the game.
The graphics + art will be bare and plain until I make enough money to hire an artist.
There is not yet any sound or music in the game, again I need money for this.
GAMEPLAY
Also gameplay will be very basic at the start, you can't quite consider it a game yet:
1) ... There wont be much to do at first, except wander from town to town getting in fights and looting.
2) ... Currently armour does not act as armour. The medical system is incomplete, and for now healing will be simplified
3) ... AI will also be very limited compared to the final version.
4) ... The terrain will be bare and empty of features and graphical effects, wind, shadows etc
5) ... There's not much in the way of variety, all characters will pretty much look the same. Not much in the way of clothing or hair, and currently no females.
6) ... The world map as you see it in the first release does not even cover a quarter of the final map size.
7) ... Performance will likely increase at a later date
8) ... The pathfinding is buggy
9) ... There is no day/night cycle, water, weather, or wildlife
10) ...There are no sound effects
Estimated System Requirements:
Windows XP or later
At least 1GB RAM (but probably 2GB)
At least a 2-core CPU
A good video card, reccommend at least 512MB of VRAM.
Obviously I don't have a variety of machines to test it out on, but my current development system has a GeForce GTX 260 with 1GB VRAM and that runs the game pretty nicely.
Check out user comments on Desura HERE
You can find the developers site HERE
I'll post some images later tonight.